![]() ![]() With Arthur losing his horse along with all of his items at the start of the chapter, the section of the game is deprived of one of Red Dead Redemption 2's core gameplay features. One of the biggest criticisms of Guarma is the sudden change in gameplay. RELATED: Red Dead Redemption 2: The Case for a Single Player DLC RDR2: The Cons With the Cuban Navy preventing any boats from leaving the island, the gang is forced to help the rebels drive their oppressors back and win the war before they can get home. Hot off the heels of one of Red Dead Redemption 2's most exciting levels, in which a botched bank robbery results in the deaths of beloved gang members Hosea and Lenny, Arthur and the remaining members of the game slip aboard a ship bound for Cuba, only for a storm to leave them washed up on a plantation island in the midst of a civil war. Right off the bat, Chapter 5: Guarma feels like a jarring change of pace from the rest of the game thus far. While the game is universally lauded, one particular chapter sticks out like a sore thumb as arguably the most controversial section of the game's narrative, and it begins when Arthur, Dutch, Javier, Bill and Micah find themselves shipwrecked on an island called Guarma. The story of Red Dead Redemption 2 is considered by many to be a masterclass in character development, structure, and pacing, winning numerous awards for its immersive and dramatic campaign. ![]()
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